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Post by Nuggets GM (League Commish) on Jan 30, 2013 7:21:55 GMT -5
NBA GM's,
One of the things I've been pondering is the idea of tinkering with the scoring system just a bit. Judging from what I have seen in this league, the current system punishes shooters severely. It tends to favor those players that gain other attributes such as assists, rebounds, blocks and steals. Now, I'm not trying to diminish all those other attributes because they are vital categories to the game of basketball. But pure shooters, who will tend to have a lower FG percentage than a big that plays 5 feet from the basket tend to really get punished in this league. I'm thinking that we should slightly tweak the scoring system so that it is less punitive on shots taken starting next season.
This is the current scoring system:
Points 1pts Blocks 1.5pts Steals 1.2pts Assists 0.9pts Off Rebounds 0.2pts Rebounds 0.8pts Turnovers -1.2pts FG Made 1pts FG Attempted -0.5pts FT Made 1pts Free Throws Attempted -0.5pts Three Pointers Made 1pts Field Goals Missed -1pts Free Throws Missed -0.5
What my initial thoughts are is that if we were to drop the missed FG points from (-1) down to (-0.7) that may do the trick. Though I believe that this league is too punitive in regards to shooters, I don't want to change is so drastically that it becomes a points league primarily. It has to be a good balance so this league best reflects all the attributes that the game of basketball has to offer.
Any thoughts?
Frank
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Post by Warriors GM (League Manager) on Jan 30, 2013 14:42:23 GMT -5
I have to agree that currently, this scoring system favors big men.
Honestly, I'm not a fan of this entire scoring system and haven't been from the beginning. I feel like the categories are all skewed relative to each other. The scoring system that DraftStreet uses seems like the way to go:
PTS = 1 REB = 1.25 AST = 1.5 STL = 2 BLK = 2 MFG = -0.5 MFT = -0.5 TO = -1
It's very simple and even, between PGs and Cs alike. The biggest thing, I think, is it doesn't double count. With our system MFG/MFTs and FGA/FTAs are combined when they shouldn't be, and there are bonus points for simply making a FT/FG/3P despite the fact that the player is already getting rewarded for the points they scored.
An assist in real life always results in at least 2 points scored, but it's not quite as important as making the shot itself. That's why I think 1.5 for ASTs is perfect, and it makes PGs more valuable to counter their lower FG%.
Also, missing a FT doesn't seem like it should be -1 if a TO is -1.2
Think about it in terms of the actual games: if you TO the ball, that could be 2 points for the other team AND it could be your team missing out on 2 points, so that'd be a 4 point swing. A missed FT is a 1 point swing, especially if it's the front end of 2 FTs. Having a missed FT be damn near equivalent to a TO just seems ridiculous to me.
Hardly anyone in the league averages 3+ STL or BLK, while there are plenty of players who average 20+ points. The discrepancy between the amount of FPTS a steals guy (like T. Allen) or a blocks guy (like L. Sanders) can generate for his Fantasy Team compared to a pure scorer (like Kobe) is rather skewed. I think we can agree that BLKs and STLs come at roughly the same rates for Cs and PGs, respectively, so the fact that one is worth 1.5 and the other is worth 1.2 skews the scoring in favor of the bigs.
The DS scoring rates are simpler, avoid all compounding, and they make it easier to compare players and digest score lines. As far as reputability goes, the site has thousands of users who bet their real money on these fantasy games that use this scoring system, so I think it would be a pretty good system to go with.
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Post by Nuggets GM (League Commish) on Jan 31, 2013 1:11:31 GMT -5
Dan, I think you make a good case for your position. And quite honestly, I have no problems with simplifying the scoring system. In fact, I think owners would appreciate it in that they can get a better grasp of what kind of production they will get from any given player. The only thing I would add to that scoring system you cite is some type of compensation for offensive rebounds. I think that is one of the bigger skills in the game because it gives a team a second possession. Granted, it's not guaranteed points, but the team that wins the offensive rebound battle usually wins the game. Either we add some type of compensation for that category, or we split that rebound number apart.
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Post by Warriors GM (League Manager) on Jan 31, 2013 13:39:37 GMT -5
I agree, that's a fair point. Perhaps we could add 0.25 for every ORB on top of the 1.25. An offensive rebound seems like it's about as important as an assist, so I think that would make sense.
And since 3's can turn the tide, maybe we give an extra 0.5 for those? That could help offset the lower shooting percentage; but at the same time I wouldn't want to give more than 0.5 because, like I mentioned earlier, the player is already getting rewarded by scoring 3 points for the shot instead of 2.
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